False Truth Wars
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Jul 4, 2008, 2:16pm




°FTW°
Welcome to False Truth Wars...

We are an intermediate to advanced roleplaying site with an original story-line and plot. As a forewarning, FTW has a site rating of PG13 - R for dark themes and some violence. FTW is an engaging and unique roleplaying experience only available here! Enjoy your stay.


°HOT TOPICS°

°C-BOX°


°STAFF°
Admin - Zero Gravity
Co-Admin - Solar Flare
Moderator - Scottish Tam


°SEASON°
Spring
Spring has placed her delicate embrace upon the lands of New Vale. Rebirth and rejuvenation seize the forests, but be wary. The season is crafty and she may deceive you with her enchanting scents and sights, disguising a danger as it waits for that one vulnerable moment.


°DISCLAIMER°
Site Material © False Truth Wars and creators Zero Gravity and Solar Flare. All Rights Reserved.



xx. False Truth Wars

Human Status

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Can you imagine the truth...?
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False Truth Wars :: Home
News
Forum NameTopicsPostsLast Post
General
[ ]The Pandect
These are the rules and guidelines of False Truth Wars. Please read these rules thoroughly before signing up and creating a character, and – current members – please follow and respect these rules.
Moderators: ZERO GRAVITY , SOLAR FLARE
12on Feb 1, 2008, 8:00am
by ZERO GRAVITY
in Site Rules and Regulat...
[ ]Antiquity of Eternity
A very contradictory title, the Antiquity reveals the past and the present of what is going on within the world of False Truth Wars. It would behoove you to review the history of the Eternal Forest and even take a peek at the Dictionary for additional information.
Moderator: ZERO GRAVITY
35on Apr 17, 2008, 12:18pm
by ZERO GRAVITY
in Bestial Sovereigns and...
[ ]General Board
You can talk about anything here
Moderator: ZERO GRAVITY
25on Apr 30, 2008, 11:00pm
by ZERO GRAVITY
in The Giant FAQ Thread
[ ]Advertise/Affiliate
Want to advertise on this site, or would you like to affiliate? Post here in the appropriate categories to do so; guests are always! welcome.
Affiliation requests: Open
Advertising: Guest friendly
Moderators: ZERO GRAVITY , SOLAR FLARE
1919on Jun 4, 2008, 3:22pm
by Javu
in Herb Clans
[ ]The Annals of Eternity (1 sub-board)
The Annals of Eternity is where all old materials are housed so that they are not lost to the sands of time.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
Characters
[ ]Biographies (4 sub-boards)
All biographies for False Truth Wars are stored here, from the accepted biographies to the ones waiting to be considered.
Please, do NOT post sign up sheets inside of the accepted biography subboards, thankyou.
Moderators: ZERO GRAVITY , SOLAR FLARE, SCOTTISH TAM
1021on May 6, 2008, 3:36pm
by SOLAR FLARE
in Razkir
[ ]Kits/Litters/Children
The miracle of life is no stranger to False Truth Wars. Avatars, Bestial Sovereigns, and humans alike find love and happiness and sometimes children. Applications for offspring and the adoption boards are located here.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Plots (1 sub-board)
Do you have a plot, a story within the grand story of False Truth Wars that you want to have happen? Well, this is the place for you - post your plots to be accepted by an admin or your plot ideas here so that other members can help you refine them.
Moderators: ZERO GRAVITY , SOLAR FLARE
11on Dec 29, 2007, 2:37am
by ZERO GRAVITY
in FTW Plot: The Basic Gist
The Cockcrows
[ ]Cockcrow Citadel (1 sub-board)
A seaside citadel situated near the sea and built into the large searocks themselves. The citadel faces east, always catching sight of the sun, and is protected by crude stone walls and even has a pier and jetty for use by the people.
Moderators: ZERO GRAVITY , SOLAR FLARE
11on Dec 30, 2007, 11:38pm
by ZERO GRAVITY
in Oni Hunting Guide: Coc...
[ ]Sonya Streams
Sonya Streams are beautiful streams that branch out from the interior of the Eternal Forest and snake and slink their way out south, towards the sea. The Sonya Streams all pass and pool just north of the Cockcrow Citadel and provide a beautiful and easy to locate meeting spot for the Chieftain and the people.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Morningtide Shore
Teeming with fish and aquatic wildlife, this southern beach stretches out for many miles and is home to the Cockcrow people. The name is rightly earned, for every morning this sandy shore glows in a golden light, and the waves glisten and sparkle thanks to the sun as it rises over the horizon. The beach itself is smooth, with only a few rough spots and cliffs towards the far west -- many fishermen choose to reside here instead of the citadel.
Moderators: ZERO GRAVITY , SOLAR FLARE
113on May 6, 2008, 9:40pm
by ZERO GRAVITY
in With the Morning Light...
[ ]Golden Water Cave
A cliff that juts out in the far eastern corner of Morningtide Shore reveals a cave that can only be reached when the tide is right. Many treasures lay in wait within the water's depths, although the most common use for the cave is for the training of Cockcrow Avatars...
For non-water users, or people without boats, there is a way of getting in through the top of the cliff, although it is more difficult.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Soren River - Eastern Side (1 sub-board)
One of the more inland portions of Cockcrow territory, the sand and the seaside filter out to reveal a slightly wooded area with a large river; the Soren River. This is the border with the Murkcats with many resources like freshwater and fish available.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
The Murkcats
[ ]Murkcat Fortress (1 sub-board)
A fortress hidden within a sea of trees, the Murkcat fortress is actually built upon a small hill in the midst of the woods that they call home. The impressive walls of the fortress face to the west, to catch sight of the rising moon, and features many structures such as high battlements and towers to observe the world below.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Druid's Leap
Surprisingly, the Murkcat territory extends all the way to a small parcel of beach-land that is a characterized by brackish, strong currents and merciless waves. Located on a high cliff that stares down into the dark depths of the sea below, Druid’s Leap is fabled to be a place where – driven by the “magic sickness” – many people of long ago had fallen to their deaths. Now, however, Druid’s Leap has been converted into the secret meeting ground for the Murkcat Chieftain and the council.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Lunar Gate
The forest home of the Murkcats is also marked by a 'gate', or rather, lowland and moors that are ripe for farming and hunting small game. Here, the moon casts a silvery glow upon the fields and pastures at night, illuminating the land with an unearthly light that marks the 'gate' before the Murkcats' forest...
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Misty Moor
There is a parcel of land somewhere within the Lunar Gate that is constantly shroud in mist and shadow. There is no explanation as to why the moor is like this, however, for the Murkcat mentors and apprentices, this is the best place to harness their skills and train within the gloom and shade that is their namesake.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Soren River - Western Side
One of the more inland portions of Murkcat territory, the mighty Soren river flows all the way down to the Morningtide Shore. This is the border with the Cockcrows, with many resources such as freshwater and fish available.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
Neutral Grounds
[ ]The Academy
Classes for young Apprentices and their Avatars to learn the lore and the way of the world. Everyone is welcome to come and visit during school hours.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]The Festival Grounds
A patch of seashore and land that has the best viewing of both the sun and the moon, once a season Cockcrow and Murkcat come together to celebrate, whether it be for a good harvest or for the winter and summer solstice. Jousting, hurling stones, and so many other activities are available for the people... The Festival Grounds are also the popular "meeting spot" for Chieftains and their council when necessary.
-- Weddings may also take place here --
Moderators: ZERO GRAVITY , SOLAR FLARE
13on May 7, 2008, 12:36pm
by ZERO GRAVITY
in Mist and Shadows Uncle...
[ ]Loch Glassgowe (The Healing Place) (1 sub-board)
Head northeast from the fairgrounds and you will come across one of the most unusual sights; hills and dales that surround a loch, the strangely silver, brackish water teeming with sturgeon that are said to reach gigantic size and that belches out via small rivers and streams into the ocean -- so not only does it have freshwater fish but saltwater as well.
Of course - no one comes here necessarily for the fishing, but to visit the old Healer Woman that lives on a lonely island inside ...
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Edlin's Mines (1 sub-board)
The mine shafts are shared by both Cockcrow and Murkcat. Here, persons looking for work go into the dark caves to hunt for iron and steel.
However, with the advent of oni in New Vale's lands the mines have been abandoned and other sources for metals are found elsewhere but...
Oni Hunters may find the best prey can be caught in this place...
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Glory Dam
Created by the first settlers of New Vale, the Glory Dam blockaded a large river that was once a branch off of the Neros River. Here, cool, clean water is dammed up in case of drought.
No oni have made their way to this place, however, that can change soon enough.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
The Eternal Forest
[ ]Jagen Forst
The Eternal Forest can be split into many territories, Jagen Forst being perhaps the most prominent of these. The trees here vary and range from grand oaks to pines, and make up most of the thick, dense place, teeming with wildlife and Bestial Sovereigns...
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Quercia Glade
The dense forest opens up to a glade that stretches out for a number of acres, with the Skaith Eye mountain range in the distance to the north, every step you take taking you closer to the sounds of the Soren and Neros rivers ...
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Neros River
The Neros River is the mother of the Soren river, it starts out from the top of the Skaith Eye Mountain and rushes and runs all the way down - branching off into two different freshwater rivers teeming with fish especially salmon; the Soren which goes towards the sea and the pristine, yet powerful Neros that fills the glory dam.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
Extra Stuff
[ ]Chatterbox and Board Games
Have something else to talk about? Roflcat wars? Games? Then this is the board for you - spam it up with whatever crazy things you got.
Moderators: ZERO GRAVITY , SOLAR FLARE
11on May 5, 2008, 6:39pm
by ZERO GRAVITY
in FELIZ EL DIA DE CINCO ...
[ ]Creativity (1 sub-board)
Are you a writer? An artist? A signature designer? If you have any creative items that you would like to share with the site, please do so here.
Moderators: ZERO GRAVITY , SOLAR FLARE
00
[ ]Try-Outs and Critique Corner
Not sure if you're "literate" enough for the site? Do you want to improve your own roleplay style? Then come over here and our staff and fellow members will be sure to help you out.
Moderators: ZERO GRAVITY , SOLAR FLARE
00


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Last Updated Topic: Herb Clans by Javu (Jun 4, 2008, 3:22pm)
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